![]() ![]() People who have played the game before will sway you into playing a certain way, be it Pacifist on your first run or otherwise. Be aware that the game was designed to let you do whatever you feel like (even though certain endings will affect other endings somewhat). Even the achievements don't make you do anything a certain way. Note: The walkthrough will provide advice on how to achieve a Pacifist run, as a Neutral run is pretty straight-forward. Pacifist runs revolve around ACT commands, and since FIGHTing is pretty obvious, there will be a fair length of information around ACTing. Ignore these if you just don't feel like doing a Pacifist run, of course.ĭefeating the dummy with attacks will not negate a Pacifist run, as defeating it doesn't provide EXP. Talking to the dummy wouldn't be very fruitful either since it doesn't have a way of talking to you. ![]() On your way through the next room, a Froggit will attack you. Spend a turn however you wish, as the fight will end prematurely here anyway. As for the next puzzle, a slate on the wall will tell you how to solve it. ![]() Take note of the western room before talking to Toriel and trying to make your way across. In the next room, Toriel will ask you to get through this entire room by yourself. As a reward for getting through to the other side, Toriel will give you a cell phone, which has been added to your menu. You have four options to talk to Toriel with if you decide to call her. She'll be calling you in the next room, though. A peaceful Froggit stands by a door to the north that leads to a bowl of candy. The bowl says to take only one, but you know how this always goes. Nobody is stopping you from taking as much as you please. The room with the Froggit and a save point is where you'll truly come across random encounters. It might be a good idea to become accustomed to them here. Whismuns can be spared immediately, all of the time. You can also console a Whismun to make it run away before you can even try to calm it down. Threatening or complimenting a Froggit will result in it being scared or flattered, allowing you to spare it.ĭuring the enemy turn, all enemies will attack at once, but usually at an easier rate than when that enemy is alone. As such, if facing both a Froggit and a Whismun, it may be wise to spare the Whismun to get it out of the way. All attacks should be fairly easy to avoid anyway, which is done by moving your SOUL out of the way during their attack. Don't be too worried about being damaged since a save point is so close by. ![]()
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